N'wah's Iron Gods Campaign
Like their chosen totem, the members of the Blood Gar tribe are violent, water-dwelling predators who savage their lessers, take what they want, and leave suffering and gore in their wake. The Blood Gars travel the riverways whenever possible and carry their small, flat-bottomed boats overland when needed. Their specialty is raiding riverside settlements, though they are far from shy about striking at river travelers when the opportunity presents itself. The Blood Gars see fear and plunder as equally valuable for increasing their power in the region, and are immensely creative with their methods of execution when confronted by a particularly stubborn foe.
The Blood Gars prey primarily on foreigners, and make frequent forays into the western River Kingdoms and Razmiran, and even as far south as Galt—though they take care to avoid the hidden bows of the forests of Kyonin. The Blood Gars were not always as far-reaching as they are now; their current chieftain, Ghorak Maul-Hand, has demanded increased tribute and has designs on the Protectorate of the Black Marquis. Conquering the Protectorate would position the Blood Gars as the single largest river pirate group in northern Avistan. Ghorak’s close associates whisper that this plan has less to do with increasing the tribe’s wealth and more to do with some sort of blood feud with the Black Marquis, Urdul Bazzak—for more information, see page 42 of Pathfinder Campaign Setting: Guide to the River Kingdoms. Rumors attribute this apparently one-sided feud to everything from an ancient family rivalry to spurned love to Ghorak’s savaged left hand.